KORG Gadget for Nintendo Switch
User Manual

Basic Operations

Basic Controller Operation


  

Left Joystick / Direction Buttons

Cursor Movement

A Button Setting
  Used to select current item and to advance.
B Button Cancel / Return
  Cancel the currently open menu and return to the previous screen.
X Button Open Menu
  Opens the menu at the current cursor location.
Y Button Play / Stop
  Start and stop a song.
  Long press initiates record mode, during which gadget performance and knob operations are recorded.
+ Button Screen Navigation
  Used to navigate between screens.
Select a Gadget at random
  A gadget is selected at random if you press the + button on the Gadget selection screen.
- Button Motion performance and controller performance
  The motion performance and controller performance is started on the Gadget screen or Piano Roll screen.
L Button Shortcut Operation
  Pressing this button causes the operations that can be performed on the current screen to be displayed. By pressing the appropriate button, the convenient functions can be accessed directly. 
R Button Moving between 4 screens
  In Four Screens mode, the cursor will appear and you can move between screens.
ZL Button Adjust Note Length by the grid
  On the piano roll screen, you can adjust note length by the grid. 
ZL Button Select Range
  On the piano roll screen, you can select range.

 

Save / Load Operations

From the overview screen, select “System” → “Save” or “System” → “Load” to save or load a song.
You can save up to 300 songs.

If multiple controllers are in use, save and load operations can only be used on Controller 1

Overview Screen Operations

 View an entire song on this screen.
 


 

Track

Each vertical column makes up a part of a song, and corresponds to one gadget instrument.
Arrange several gadget instrument tracks, such as drum track, bass track etc, to create a song.

Clip

A “clip” is a sequence of notes. The gadget instruments on each track perform these notes during playback.
Each track can be set individually, and the number of bars in each clip can vary.

Scene

The horizontal blocks in each song represent scenes. The clips in each track are played back simultaneously.
Songs are constructed by placing together a variety of scenes. For example, “Introduction”, “Melody A”, “Bridge” etc.

Main Operations

Move between gadget screen and piano roll

Select the gadget icon on the top of the screen and press the A button to access the gadget screen.
Select a clip and press the A button to access the piano roll screen.

Add Track / Scene

Select the “+” icon at the top of the screen and then press the A button to add a track or scene.

Song Setting

Select “Song Settings” from the menu to set the song title, tempo, and swing.

Setting and Editing Track / Scenes

By selecting the gadget icon or scene and opening the menu, one can duplicate, delete, edit the name, move a track or a scene. When you select a scene, you can also set the display screen for Autoview.

 
Convenient Functions

Mute Clip / Unmute Clip

You can mute/unmute the clip at the cursor. 

Automatic Song Arranger

Arrange the song automatically (only for the song with one scene)

Auto View

Select from "Play/Record" in the menu. Play the song while displaying the screen set up for each scene. The screen can be displayed at random.

Transfer Song via QR code

Select from the "System" menu. To transfer the song data to KORG Gadget on other platforms, a QR code will be displayed.

Switch to Four Screens
Switch to One Screen

Select from "System" menu. Switch between Four Screens mode and One Screen mode.

 

Piano Roll Screen Operations

This screen allows one to display/edit notes for currently selected clip


Main Operations

Place / Remove Note

Pressing the A button or touch places a note at the current cursor location. If there is already a note there then it is replaced. While the A button is pressed, you can use the left joystick or the direction button to adjust the length of the note by moving left or right.

Adjust Note Length

Move the right joystick left or right to shorten or lengthen the note at the cursor. Hold down ZL button to change the length by the grid.

Set Clip Length

Select “clip length” from the menu to set the number of bars in a clip. The maximum is 8 bars. Also, selecting “Display Range” from the menu will allow you to set the number of bars displayed on the screen.

Grid Settings

By setting the “Grid” in the menu, you can set the grid to display with 8th note or 16th note resolution. Also, when adding notes they automatically snap to the grid.
To use triplets, please access the “Grid” menu and select “triplets” or move left and right to turn triplet mode on and off.

Editing Velocity (volume)

Selecting “Edit Velocity” from the menu to display the note velocity (volume). Move the right joystick or touch to adjust the velocity.

Edit Automation

Selecting “Edit Automation” from the menu will display the gadget parameters. Use the right joystick or touch to adjust them up or down.

 
Convenient Functions

Select Range
(combined edit)

To select a range or “Select/Select Range” from the menu, hold down the ZR button and move the cursor. This makes it possible to edit or delete multiple notes simultaneously.

Duplicate

Double the length of the clip, including the notes in the clip.

Copy & Paste

After copying a range, select “paste” from the menu and select a location to paste the information.

Undo

Select “undo” from the menu to undo the previous operation.

Move to Different Track / Scene

Press the L button to enter the shortcut screen, then use the left joystick or the direction buttons to move between tracks or scenes.

Display Scale Tones

On the piano roll screen, notes that are not members of the selected scale are displayed with diagonal lines. It is possible to create a musical tune just be avoiding the notes with hatched lines.

 

Gadget / Mixer Screen Operations

This screen allows one to edit and view parameters for gadget instruments and the mixer.


 
Main Operations

Knob, Fader Operation

When a knob or fader is selected, moving the right joystick or touch will adjust the associated parameter.

Parameter Adjustment

Holding down the ZL button when using the right joystick to make parameter adjustments will allow for more detailed setting.

Joy-Con Motion Parameter Operation

When a knob or fader is selected, hold down the A button and move the Joy-Con left, right, up, or down to adjust parameters.

 
Convenient Functions

Preview
Sound

Press the ZR button and the gadget will produce a preview sound. This makes it convenient to adjust the parameters while listening.

Save
User Presets

To save the current sound, select “Save User Preset” from the menu and assign it a name. Saved user presets may be used in other songs.

Delete
User Presets

To delete a user preset, select the user preset that you wish to delete and then select “Delete User Preset” from the menu.

Motion Performance Controller Performance

Pressing the “-” button will display then menu, after which you may use the Joy-Con to engage in a motion performance or perform using the controller buttons.

Move to
Different Track

Press the L button to display the shortcut screen, then use the left joystick or the direction buttons to move to a different track.

 

Play/Record Operations

 

Loop Playback for Scenes

Playing back the selected scene repeatedly.
Press the L button to enter the shortcut screen and then use the Y button to toggle loop playback on and off.
This can also be toggled from “Menu” → “Playback/Recording” → “Scene Loop Playback”

Loop Playback for Song

The entire song is played back repeatedly.
Select “Menu” → “Playback/Recording” → “Song Loop Playback” to turn on/off this function

Recording

Long-press the Y button to enter recording mode. Keyboard performances, preview tones, and motion performances on the gadget will be recorded.

Recording knob and Fader Operations (automation)

Operations conducted on the knobs and faders of a gadget while in record mode are also recorded.

 
Convenient Functions

Preview

Press the ZR button to preview. This is useful for adjusting parameters while listening to the sound.

Save User Preset

When you select "Save User Preset" from the menu, you can name the currently edited voice and save it. You can use the saved user presets in other songs.

Delete User Preset

To delete a user preset, select the user preset you want to delete and then select "Delete User Preset" from the menu.

Motion Play
Controller Play

When you press the-  button, a menu will be displayed, and you can play Motion Play by shaking the Joy-Con, or you can play Controller Play using the controller's buttons.

Move to another track

Press the L button to display the shortcut screen, and then use the left analog stick or the directional buttons to quickly move to another track.

 

Tech Glossary

Track

This represents one part of a song, corresponding to one gadget. A song is made using multiple gadgets, for example a drum track, a bass track, etc.

Clip

A “clip” is a collection of note data. The gadget instruments on each track play the notes in the clip. Each track can be set independently, and each clip may have a different number of bars.

Scene

Horizontal columns are blocks making up a song. The clips on each track are played at the same time. A song is composed of "scenes" such as "INTRODUCTION", "MELODY A", "BRIDGE", etc. in units of bars.

Gadget

This is the name for our compact synthesizers and drum machines.

Note

A note contains pitch and duration information.

Velocity

This controls the volume of a note.

Scale / Key

Set the scale and the key of a given tune.

Automation

Record the movement of a gadget's knobs and sliders.

Quantize

Adjust the timing of recorded notes.

User Preset

Customized gadget sounds created by the user can be saved.


Other Operations

Internet Multiplay 

Up to 4 people can compose one song at a time via the Internet.
 Recording is not possible during Internet Multiplay

My First Gadget 

Recommended mode for first-time players.
Even if you've never composed a song before, you can make an original in 10 minutes.
When you hold the controller horizontally, continuous input of notes is limited to avoid mistakes.

 

Exchange Song Data

Created songs can be shared with other users.

Exchange with near person

Exchanging song data with someone nearby.

Exchange with far person

Exchange song data via the Internet.

The following is an explanation of how Player A can send song data to Player B.

Operation

Player A Player B

1

From the Mode Selection Screen, select “Data Exchange.” From the Mode Selection Screen, select “Data Exchange.”

2

Select “Send Data and select the song that you wish to send.  

3

  Select “Receive Data.
4   When Player A's name appears, please select it.
5 When Player B's name appears as the data receiver, please select it and press the A button.  
6   When data reception is finished, the song data will be saved. You may then use the “Load Song” function to load the song.

Settings

Time Limit

You can set a time limit. You can continue to play even if you exceed the time limit.

Random Starting Gadget

If ON, gadgets and tones will be selected randomly.

Random Tempo

If ON, Tempo will be set randomly.

Random Scale

If ON, Scale and Key will be set randomly.

Scene / Gadget Lock

When adding or removing a scene or gadget, editing is locked.

Note Limit

Limits the number of notes that can be entered in a single clip.

Oscilloscope

IN

Set the waveform display track.

MODE

Set the waveform display mode.
"WAVEFORM" for normal display and "LISSAJOUS" for displaying the right signal on the Y-axis and the left signal on the X-axis.

TRIG

Set the trigger. When it is turned on, the waveform display is stabilized.

KEY

Sets the pitch of the sound in the preview

TIME

Set the width of the waveform display.

VOLTS

Set the height of the waveform display.

DIFF

Set the depth of the waveform display, (only for LISSAJOUS mode)

ROT - X

Sets the X-axis position of the waveform display.

ROT - Y

Sets the Y-axis position of the waveform display.

 
Convenient Functions

Preview

Press the Y button and the gadget will produce a preview sound. (except MASTER track)

Reset

Press the - button resets the waveform display setting.

Auto Rotate

Press the + button to automatically rotate the waveform.

Options

Controller Vibration

Change controller vibration enable or disable.

Note Preview

When adding or moving a note on the piano roll, that note will trigger.

Arcade Controller

When enabled, you can set the parameters for the cursor position by pressing the A button while connecting the arcade controller.

SR Button

Sets the operation of the SR button when you hold the controller horizontally.
 


Other Features
 

Solo horizontal grip

Supports holding the controller horizontally.

External USB PC keyboard

An external USB PC keyboard can be used as a keyboard.
You can also control SOLO and MUTE on the mixer screen.

External USB PC keyboard assign


 

External USB PC keyboard assign (on the Mixer screen)

 

 


Gadget Guide

Gadget List

Main Parameters

 

Oscillator / VCO

Oscillators are responsible for creating basic sound waves.

A variety of oscillators are available for the creation of basic waveforms such sawtooth waves and square waves, PCM waveforms appropriate for the reproduction of acoustic instrument gadgets, and VPMs that make it easy to create brass instrument gadgets.

Filter / VCF

Filter reduce or enhance certain ranges of the sounds produced by oscillators to create a more distinctive tone.

Filters can include low pass filters that cut the high frequencies to produce a soft tone, high pass filters that cut out the low frequencies to create bright tones, and bandpass filters that reduce only specified frequencies.

Amp / VCA

These are used to set the volume, pan, etc.

These amplify the sound created by oscillators and filters 

Envelope Generator

Sounds tend to have a fixed volume curve.

For example, when a piano key is struck it is suddenly loud, and then it slowly dissipates.When you release your finger from the keyboard, you will hear a bit of reverberation.Such a curve creates the distinctive sound of each instrument.

Such changes can also affect the tone and the pitch of the sound as well as the volume.It is an Envelope Generator that produces these changes.

There are EGs that filter the tone color, and EGs that act as amplifiers to change the volume. 

LFO (Low Frequency Oscillator)

An LFO oscillates the low frequencies.

This effect is commonly used to apply vibrato (use an LFO to adjust the pitch up and down), apply a “wah” effect (use an LFO to move the tone color up and down), or to create a tremolo effect (use an LFO to move the volume up and down)

Effect / FX

A variety of useful functions can be used to apply various acoustic effects such as distortion, swell, and echo to the sound.

You can make the sound completely different from the original sound, and you can also achieve a wide stereo effect.

Synth Gadget

Marseille

With its workstation-like looks, this polyphonic synthesizer gadget offers a broad selection of standard keyboard sounds, brass, strings, and synth sounds. When you need a piano or electric piano, this gadget will deliver. There’s a “Chord” function that lets you produce chords of the scale you specify, making it simple to create a chord progression with no wrong notes
 

 
PROGRAMS

Tap a program name to select it. Using the category buttons on the left, the programs in each category can be displayed.

OUTPUT

LEVEL

This sets the volume.

ENVELOPE

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time from when the attack level is reached until the sustain level is reached.

SUSTAIN

This sets the sustain level.

RELEASE

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

EFFECTS

FX SELECT

Select the effect to be applied.

EFFECT TYPE

This selects the effect type.

EDIT 1

The parameter that’s controlled by this knob will depend on the effect type.

EDIT 2

The parameter that’s controlled by this knob will depend on the effect type.

CHORD

This turns the global chord function on or off. When this is turned on, chords along the specified scale can be played.

 

Berlin

This is a synthesizer gadget with a classical design that’s optimized for lead sounds. It provides a sync oscillator that can generate complex overtones, delivering diverse sounds with a sense of modulation.
 

 
PORTA.

This sets the pitch glide speed.

BEND

This sets the pitch bend.

VIB.

This sets the pitch bend.

VOLTAGE CONTROLLED OSCILLATOR

PITCH

This adjusts the pitch that produced by the oscillator.

WAVEFORM

This selects the waveform of the oscillator.

BALANCE

This adjusts the pitch balance of the tone.

MOD

This sets the depth of the modulation for the oscillator.

TONE

This adjusts the tone of the oscillator.

EG/LFO

This selects EG or LFO as the sync modulation source.

ENVELOPE GENERATOR

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time until the level becomes 0 after the attack level is reached.

LOW FREQUENCY OSCILLATOR

SHAPE

This selects the LFO waveform.

FREQ

This sets the LFO frequency.

KEY SYNC

If this setting is On, the LFO will be reset at each note-on.

TEMPO SYNC

If this is On, the LFO frequency will synchronize to the tempo of the song.

VOLTAGE CONTROLLED LOW PASS FILTER

FREQ.

This sets the cutoff frequency of the filter.

RESO.

This sets the resonance of the filter.

EG

This sets the depth of the modulation where the EG1 will affect the cutoff frequency.

LFO

This sets the depth of the modulation where the LFO will affect the cutoff frequency.

KBD

This sets the amount of depth that the cutoff frequency will change according to the pitch of the note that is input.

VOLTAGE CONTROLLED AMPLIFIER

A (Attack)

This sets the amount of time from note-on until the attack level is reached.

D (Decay)

This sets the amount of time from when the attack level is reached until the sustain level is reached.

S (Sustain)

This sets the sustain level.

R (Release)

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

LEGATO

This switches the legato on/off.

DELAY

TIME

This sets the delay time.

LEVEL

This sets the delay level.

SPREAD

This sets the width for how far the delay sound will be panned.

LEVEL

This sets the output volume.

 

Chicago

This is a straightforward acid house bass gadget with a shiny silver metal body. It featuresa “Bite” filter that covers the range from classic, “sticky-sounding” synth bass to intensely distorted aggressive sounds. There’s a built-in arpeggiator and multi-effect, so your creations will have plenty of variety.
 

 
OSCILLATOR WAVE

This selects the waveform of the oscillator.

GLIDE

This sets the pitch glide speed.

ENVELOPE

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time from when the attack level is reached until the sustain level is reached.

SUSTAIN

This sets the sustain level.

RELEASE

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

AMPLIFIER ENV/GATE

This selects the envelope source that will produce change in the volume.

LEVEL

This sets the volume.

ARPEGGIATOR

ON

This switches the arpeggiator on/off.

RANGE

This sets the range of octaves where the arpeggio will be played.

MODE

This selects the arpeggio type.

SPEED

This sets the performance speed of the arpeggiator.

FILTER

CUTOFF

This sets the cutoff frequency of the filter.

PEAK

This sets the resonance of the filter. This sets the amount of modulation which the EG will use to affect the cutoff frequency.

BITE

This sets the amount of drive for the filter.

GNAW

This gives a unique frequency change to the filter input, changing it to an aggressive sound.

EFFECT

TYPE

This selects the effect type.

EDIT 1

The parameter that’s controlled by this knob will depend on the effect type.

EDIT 2

The parameter that’s controlled by this knob will depend on the effect type.

 

Phoenix

This polyphonic synthesizer gadget offers classic, vintage design and sound. Its painstaking analog emulation provides analog sound with warmth and presence. This is an all-around synth that you can use for chordal backing, pad sounds, or anything else.
 

 
OSCILLATORS

PITCH 1

This sets the pitch of oscillator 1.

PITCH 2

This sets the pitch of oscillator 2.

BALANCE

This adjusts the volume balance of oscillator 1 and oscillator 2.

WAVEFORM 1

This selects the waveform of the oscillator 1.

WAVEFORM 2

This selects the waveform of the oscillator 2.

PULSE WIDTH

This sets the width of pulse wave.

PORTA.

This sets the pitch glide speed.

OSC 2 DETUNE

This sets the detuning for oscillator 2.

FILTER

FREQUENCY

This sets the cutoff frequency of the filter.

RESONANCE

This sets the resonance of the filter.

ENV AMT.

This sets the amount of the modulation produced by using the EG to modulate the cutoff frequency.

KBD AMT.

This sets the amount of depth that the cutoff frequency will change according to the pitch of the note that is input.

ENVELOPES

FILTER ENVELOPE, AMPLIFIER ENVELOPE

ATTACK

  This sets the amount of time from note-on until the attack level is reached.

DECAY

  This sets the amount of time from when the attack level is reached until the sustain level is reached.

SUSTAIN

  This sets the sustain level.

RELEASE

  This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

PITCH

BEND RANGE

This sets the pitch bend range.

BEND WHEEL

This sets the pitch bend.

VIBRATO RATE

This sets the vibrato speed.

VIBRATO WHEEL

This sets the depth of the vibrato.

MODULATION

LFO

WAVEFORM

  This selects the LFO waveform.

RATE

  This sets the LFO speed.

BPM

  If this is On, the LFO speed will synchronize to the tempo of the song.

KEY

  If this setting is On, the phase of the LFO will be reset at each note-on.

DEPTH

PULSE WIDTH

  This sets the depth of the modulation produced by using LFO to modulate the pulse width.

FILTER

  This sets the depth of the modulation produced by using LFO to modulate the cutoff frequency of the filter.

AMP

  This sets the depth of the modulation produced by using LFO to modulate the volume.

DELAY

LEVEL

This sets the delay level.

TIME

This sets the delay time.

TONE

This sets the tonal character of the delay.

MASTER

LEVEL

This sets the volume.

DETUNE

This sets the amount of detuning when “UNISON” is turned on.

UNISON

This switches the unison on/off.

Miami

This gadget plays the bass sounds that are indispensable for today’s electronic music. It features an “X-MOD” oscillator that generates complex overtones and modulation, and a “CRUSH” filter that adds distinctive noise. “WOBBLE” modulation lets you shift the character to produce a wobble sound evocative of an evil monster, often heard in Brostep and Dubstep.
 

 
CARRIER

WAVE

This selects the waveform of the carrier oscillator.

PITCH

This adjusts the pitch produced by the carrier oscillator.

LEVEL

This sets the volume of the carrier oscillator.

SUB

This sets the volume of the sub oscillator.

X-MOD

WAVE

This selects the waveform of the cross-modulation oscillator.

DEPTH

This sets the depth of the cross-modulation.

LEVEL

This sets the volume of the cross-modulation oscillator.

TUNE

This adjusts the pitch produced by the cross-modulation oscillator.

FILTER

CUTOFF

This sets the cutoff frequency of the filter.

CRUSH

This adds a unique texture to the filter.

WOBBLE

This sets the modulation of the filter LFO.

SHAPE

This selects the LFO waveform.

RATE

This sets the LFO speed.

MASTER

STEREO

This adjusts the spread of the output orientation.

GLIDE

This sets the pitch glide speed.

OUTPUT

This sets the volume.

Wolfsburg

This gadget is a collection of distinctive analog synthesizer waveforms that have been resampled using digital technology. It provides two effect units and four modulation matrix systems, and is distinctive for a dynamic and powerful sound that matches its tasteful, black-themed panel layout.
 

 
OSCILLATOR 1, 2

WAVEFORM

This selects the waveform of the oscillator.

PITCH

This adjusts the pitch produced by the oscillator.

LEVEL

This sets the volume of the oscillator.

DETUNE

This sets the amount of detuning.

OSCILLATOR COMMON

VOICE MODE

This sets how note will be played.

NOISE

This sets the volume of the noise generator.

OUTPUT

This sets the volume.

PORTAMENTO

This sets the pitch glide speed.

FILTER

FILTER TYPE

This selects the filter type.

CUTOFF

This sets the cutoff frequency of the filter.

RESONANCE

This sets the resonance of the filter.

ENVELOPE

This sets the amount of the modulation to which the EG will affect the cutoff frequency.

AMP

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time from when the attack level is reached until the sustain level is reached.

SUSTAIN

This sets the sustain level.

RELEASE

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

LOW FREQUENCY OSCILLATOR 1, 2

WAVEFORM

This selects the LFO waveform.

BPM SYNC

If this is On, the LFO speed will synchronize to the tempo of the song.

SPEED

This sets the LFO speed.

KEY SYNC

If this setting is On, the phase of the LFO will be reset at each note-on.

MODULATION ENVELOPE

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time from when the attack level is reached until the sustain level is reached.

SUSTAIN

This sets the sustain level.

RELEASE

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

MODULATION MATRIX

SOURCE A, B, C, D

This sets the modulation source.

DESTINATION A, B, C, D

This sets the modulation destinations.

AMOUNT A, B, C, D

This sets the amount of the modulation.

EFFECT 1, EFFECT 2

TYPE

This selects the effect type.

EDIT 1

The parameter that’s controlled by this knob will depend on the effect type.

EDIT 2

The parameter that’s controlled by this knob will depend on the effect type.

Brussels

This synthesizer gadget has a simple and carefully considered parameter structure with an intuitive user interface. The thick unison tones that emanate from this futuristic design will give you the lead sounds that you need for any type of electronic music.
 

 
PERFORMER

PUMP

This sets the depth of the pumping effect.

REPEAT

This sets the depth of the repeat effect.

GENERATOR

BOTTOM

This sets the volume of the sub oscillator.

GLIDE

This sets the pitch glide speed.

DIFFUSE

This sets the spread of the sound.

FILTER

This sets the cutoff frequency of the filter.

TWIST

This sets the modulation depth for the oscillator.

OUTPUT

LEVEL

This sets the overall volume.

REVERB

TONE

  This sets the reverberation tone.

LEVEL

  This sets the reverberation level.

Dublin

This is a semi-modular synthesizer gadget with classic, vintage looks. It’s especially good for deep bass sounds. In addition to being capable of straightforward yet deep subtractive synthesis with a plain waveform and filter, it also lets you enjoy a wide range of varying tones by changing the patching.
 

 
 
VCO 1

WAVEFORM

This selects the waveform of oscillator 1.

SHAPE

This sets the pulse width when the WAVEFORM is set to Pulse.

SCALE

This adjusts the pitch produced by oscillator 1, in octaves.

VCO 2

WAVEFORM

This selects the waveform of oscillator 2.

TUNE

This adjusts the pitch produced by the carrier oscillator 2.

SCALE

This sets the pitch produced by the oscillator 2, in octaves.

MIXER

VCO 1

This sets the volume of oscillator 1.

VCO 2

This sets the volume of oscillator 2.

NOISE

This sets the volume of the noise generator.

VCF

CUTOFF

This sets the cutoff frequency of the filter.

PEAK

This sets the resonance of the filter.

KBD AMT

This sets the amount of depth that the cutoff frequency will change according to the pitch of the note that is input.

VCA

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time it will take for the level to change from the attack level to the sustain level.

SUSTAIN

This sets the sustain level.

RELEASE

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

KEYBOARD

PORTA

This sets the pitch glide speed.

LEGATO

When this is turned on, each note is played legato when sliding along the keyboard.

MASTER

VOLUME

This sets the volume.

DRIVE

This sets the amount of the output drive.

TONE

This adjusts the tone.

MG 1, MG 2

MG OUT

To connect patch cables and select the modulation destination for the MG (modulation generator).

AMOUNT

This sets the amount of modulation for the MG (Modulation Generator).

BPM

If this is On, the frequency of the waveform will synchronize to the tempo of the song.

KEY

If this setting is On, the waveform will be reset at each note-on.

WAVEFORM

This selects the waveform of the MG (Modulation Generator).

FREQ

This sets the frequency of the waveform.

ENVELOPE GENERATOR

EG OUT

To connect patch cables and select the modulation destination for the EG.

AMOUNT

This sets the amount of modulation for the EG.

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time from when the attack level is reached until the sustain level is reached.

SUSTAIN

This sets the sustain level.

RELEASE

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

PATCHBAY INPUTS 
  This sets the modulation destinations for MG1, MG2 and the EG.
  Any of the following parameters can be set as the modulation destination.

VCO 1 SHAPE

Pulse width when PULSE is selected as the waveform in VCO1

VCO 1 & VCO 2 PITCH

The pitch of VCO 1 and VCO 2

VCO 2 PITCH

The pitch of VCO 2

VCO 1 LEVEL

The volume of VCO1

VCO 2 LEVEL

The volume of VCO2

NOISE LEVEL

The volume of noise

VCF CUTOFF

Cutoff frequency of filter (VCF)

VCA GAIN

Total volume

MG1 FREQ

Speed of MG1

MG2 FREQ

Speed of MG2

 

Kiev

The yellow body of this synthesizer gadget projects the impression of a secret weapon hidden in an industrial zone. It features “vector synthesis” using four oscillators that generate organic, spacey sounds. Use the touchpad to intuitively control the mysterious “warp” sound that seems to contort space itself.
 

 
 
OSC MORPHER

TOUCH-PAD

This adjusts the volume balance of oscillator A, B, C, and D.

A/B DEPTH

This sets the amount that the volume balance of oscillators A and B are changed.

A/B SPEED

This sets the speed at which the volume balance of oscillators A and B are changed.

C/D DEPTH

This sets the amount that the volume balance of oscillators C and D are changed.

C/D SPEED

This sets the speed at which the volume balance of oscillators C and D are changed.

OSCILLATOR

WAVEFORM A

This selects the waveform of the oscillator A.

WAVEFORM B

This selects the waveform of the oscillator B.

WAVEFORM C

This selects the waveform of the oscillator C.

WAVEFORM D

This selects the waveform of the oscillator D.

PITCH A

This adjusts the pitch of the oscillator A.

PITCH B

This adjusts the pitch of the oscillator B, in half-steps.

PITCH C

This adjusts the pitch of the oscillator C, in half-steps.

PITCH D

This adjusts the pitch of the oscillator D, in half-steps.

TUNE B

This adjusts the pitch of the oscillator B, in semitone-steps (±100 cents).

TUNE C

This adjusts the pitch of the oscillator C, in semitone-steps (±100 cents).

TUNE D

This adjusts the pitch of the oscillator D, in semitone-steps (±100 cents).

FILTER

TYPE

This selects the filter type.

ENVELOPE

This sets the amount of the modulation which the EG will use to affect the cutoff frequency.

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time from when the attack level is reached until the sustain level is reached.

SUSTAIN

This sets the sustain level.

RELEASE

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

TOUCH-PAD

CUTOFF

 This sets the cutoff frequency of the filter.

PEAK

 This sets the resonance of the filter.

EFFECT

TYPE

This sets the effect type.

EDIT 1

The parameter that’s controlled by this knob will depend on the effect type.

EDIT 2

The parameter that’s controlled by this knob will depend on the effect type.

MASTER

LEVEL

This sets the volume.

AMPLIFIER ENVELOPE

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time from when the attack level is reached until the sustain level is reached.

SUSTAIN

This sets the sustain level.

RELEASE

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

 
 

Chiang Mai

This is a polyphonic synthesizer gadget that features VPM (Variable Phase Modulation) synthesis. With a subdued gold body, this gadget is particularly good at sparkling metallic bell sounds.
 

 
OSCILLATORS (1, 2)

LEVEL

This sets the volume of the oscillator.

WAVEFORM

This selects the waveform of the oscillator.

PITCH

This adjusts the pitch produced by the oscillator.

HARMONICS

This sets the frequency of the VPM (Variable Phase Modulation) modulator as a harmonic multiple of oscillator.

DEPTH

This sets the depth of VPM.

ENV

This sets the amount of modulation which the EG will use to affect the depth of the VPM.

FILTER

FREQUENCY

This sets the cutoff frequency of the filter.

RESONANCE

This sets the resonance of the filter.

ENV AMT

This sets the amount of the modulation which the EG will use to affect the cutoff frequency.

KBD AMT

This sets the amount of depth that the cutoff frequency will change according to the pitch of the note that is input.

ENVELOPE (FILTER, AMPLIFIER)

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time from when the attack level is reached until the sustain level is reached.

SUSTAIN

This sets the sustain level.

RELEASE

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

CHORUS

SPEED

This sets the speed of the effect

DEPTH

This sets the depth of the effect.

DELAY

TIME

This sets the delay time.

LEVEL

This sets the delay level.

OUTPUT

LEVEL

This sets the volume.

Helsinki

This is a pad sound gadget that’s easy to use for genres such as Ambient or Chillwave. The subtle yet deep sound played through lo-fi and reverb effects, conveyed through the floating interface, creates an atmosphere that is both nostalgic and futuristic.
 

 
LOFI

FREQ

This sets the roughness of the sound and the frequency of the digital meter.

MIX

This sets the amount of the effect sound mixed with the dry sound.

REVERB

TIME

This sets the reverberation time.

LEVEL

This sets the reverberation level.

OUTPUT

LEVEL

This sets the volume.

GENERATORS

WAVE

This selects the waveform of the oscillator.

LOW

This sets the low range level of the oscillator.

HI

This sets the high range level of the oscillator.

HIGHER

This sets the higher range level of the oscillator.

NOISE

This sets the volume of the noise generator.

FILTER

TYPE

This selects the filter type.

FREQ

This sets the cutoff frequency of the filter.

RESO

This sets the resonance of the filter.

ENVELOPE

A

This sets the amount of time from note-on until the attack level is reached.

D

This sets the amount of time from when the attack level is reached until the sustain level is reached.

S

This sets the sustain level.

R

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

Kingston

This polyphonic synthesizer gadget is optimized for 8-bit game sounds. The timeless waveforms that still exemplify the sounds of a computer are provided in the oscillator section, and there are also “JUMP” and “RUN” functions that make those sounds even more bizarre. You can also use effects to additionally deform the sound.
 

 
RUN!

TYPE

This selects the run type.

SPEED

This sets the performance speed of the run.

ON/OFF

This switches the run on/off.

EDIT

WAVEFORM

This selects the waveform of the oscillator.

TRANSPOSE

This adjusts the pitch of the oscillator.

ENVELOPE

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time from when the attack level is reached until the sustain level is reached.

SUSTAIN

This sets the sustain level.

RELEASE

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

EFFECT

TYPE

This sets the effect type.

EDIT 1

The parameter that’s controlled by this knob will depend on the effect type.

EDIT 2

The parameter that’s controlled by this knob will depend on the effect type.

LEVEL

This sets the volume.

JUMP!

HEIGHT

This sets the height of jump.

ON/OFF

This switches the jump on/off.

Kamata

This synthesizer gadget emulates 80s video games by using Wavetable synthesis as a sound source. Based on the NAMCO CUSTOM30 sound generator in their world famous 1980’s arcade games, the sound team of BANDAI NAMCO Studios have reimagined the most popular game sounds and put them into a dedicated Gadget called Kamata. By using the carefully selected parameters for each of the 32 x 4 bit samples in the wavetable, you can design music and sounds that are both nostalgic and new.
 

 
MASTER VOLUME

This sets the value of the selected parameter.

VALUE

This sets the volume.

PAGE SELECT

This accesses the page.

WAVE BANK

This selects the wavetable.

DETUNE

This sets the amount of detuning.

NOISE

This sets the volume of the noise generator.

AMP ENV

AT (Attack Time)

This sets the amount of time from note-on until the attack level is reached.

DT (Decay Time)

This sets the amount of time from when the attack level is reached until the sustain level is reached.

SL (Sustain Level)

This sets the sustain level.

RT (Release Time)

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

PITCH ENV

AT (Attack Time)

This sets the amount of time from note-on until the attack level is reached.

DT (Decay Time)

This sets the amount of time from when the attack level is reached until the sustain level is reached.

RT (Release Time)

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

SL (Start Level)

This sets the start level.

AL (Attack Level)

This sets the amount of time from note-on until the attack level is reached.

SL (Sustain Level)

This sets the sustain level.

RL (Release Level)

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

DELAY

TIME

This sets the delay time.

LEVEL

This sets the delay level.

COUNT

This sets the number of times the delay sound is repeated.

REVERB

TIME

This sets the reverb time.

LEVEL

This sets the reverb level.

LFO1-AMP

WAVE

This selects the waveform of the LFO1.

DEPT (Depth)

This sets the depth of the LFO1.

DELT (Delay Time)

This sets the time from note-on until the LFO1 starts.

RATE

This sets the LFO1 speed.

LFO2-PITCH

WAVE

This selects the waveform of the LFO2.

DEPT (Depth)

This sets the depth of the LFO2.

DELT (Delay Time)

This sets the time from note-on until the LFO2.

RATE

This sets the LFO2 speed.

PORTAMENTO

MODE

This switches the mode between Poly/Mono.

TIME

This sets the portamento time.

CONTROL

MOD-WHEEL

This sets the pitch and amp to be controlled with a modulation wheel.

PITCHBEND

This sets the change range for the pitch bend.

Ebina

(Additional Paid Content)
This is a synth gadget inspired by the Darius arcade cabinet and its distinctive three-screen design. Synth sounds have been recorded from arcade games such as Darius and The Ninja Warriors. Through collaboration with Taito, we are reproducing FM tone generator sounds (mostly), successfully reproducing sounds of these legendary arcade games.
 

 
OSC

PCM SELECT

This selects the waveform of the oscillator.

CH 1 LEVEL

This sets the oscillator volume.

CH 2 LEVEL

This sets the oscillator delay and detune volume.

CH 3 LEVEL

This sets the oscillator delay and detune volume.

DETUNE

This sets the amount of the oscillator delay.

DELAY

This sets the oscillator delay time.

DELAY BPM SYNC

If this is On, the oscillator delay time will synchronize to the tempo of the song.

PITCH

EG INT

This sets the depth of the modulation where the EG will affect the pitch.

LFO DEPTH

This sets the depth of the modulation where the LFO will affect the pitch.

OCTAVE

This adjusts the pitch produced by oscillator, in octaves.

PORTAMENTO

This sets the pitch glide speed.

EG START LEVEL

This sets the start level for the pitch EG.

EG ATTACK TIME

This sets the attack time for the pitch EG.

EG ATTACK LEVEL

This sets the attack level for the pitch EG.

EG DECAY TIME

This sets the decay time for the pitch EG.

AMP

OUTPUT LEVEL

This sets the volume.

LFO DEPTH

This sets the depth of the modulation where the LFO will affect the volume.

EG ATTACK TIME

This sets the amount of time from note-on until the attack level is reached.

EG DECAY TIME

This sets the amount of time from when the attack level is reached until the sustain level is reached.

EG SUSTAIN LEVEL

This sets the sustain level.

EG RELEASE TIME

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

FLT

CUTOFF

This sets the cutoff frequency of the filter.

RESONANCE

This sets the resonance of the filter.

EG INT

This sets the depth of the modulation where the EG will affect the filter.

LFO DEPTH

This sets the depth of the modulation where the LFO will affect the filter.

EG ATTACK TIME

This sets the attack time for the filter EG.

EG DECAY TIME

This sets the decay time for the filter EG.

EG SUSTAIN LEVEL

This sets the sustain level for the filter EG.

EG RELEASE TIME

This sets the release time for the filter EG.

LFO

WAVEFORM

This selects the LFO waveform.

FREQUENCY

This sets the LFO speed.

BPM SYNC

If this is On, the LFO speed will synchronize to the tempo of the song.

KEY SYNC

If this setting is On, the phase of the LFO will be reset at each note-on.

FADE-IN

Sets the amount of time for the LFO to reach its maximum depth.

MISC

EFFECT TYPE

This selects the effect type.

EFFECT EDIT 1

The parameter that’s controlled by this knob will depend on the effect type.

EFFECT EDIT 2

The parameter that’s controlled by this knob will depend on the effect type.

VOICE MODE

This sets how note will be played.

BEND RANGE

This sets the pitch bend.

Drum Gadget

London

This is a drum sound module gadget designed specifically for dance music. True to its simple, straightforward looks, it instantly gives you a performance-ready drum kit. There are more than 400 samples that will cover your needs for a variety of dance music formats including Electro, Minimal, Dubstep and so on. It also provides three effects that you can use on each part, as well as a master effect.
 


 

PART 1...8 EDIT

WAVEFORM

This selects the waveform that will be used by each part.

You can play the waveform with the ZR button before setting.

TUNE

This adjusts the pitch for each part.

TIME

This sets the decay time for each part when TRIGGER is set to ONESHOT.

This sets the release time for each part when TRIGGER is set to GATE.

TRIGGER

This selects the trigger type for each part.

PART 1...8 FX

Punch

This sets an attack-emphasizing effect for the output signal of a part.

Low Boost

This sets the boost for the low range.

REV (Reverse)

This switches the reverse on/off for each part.

MFX (Master Effect Send)

This sets whether or not the sound for the part is sent to the master effect.

PART 1...8 MIXER

Pan

This sets the panning value for each part.

M (Mute)

This determines whether or not the part will sound.

Group

This groups parts. Parts that share the same settings are combined into one group and the last note is given priority, producing a monophonic sound.

This is effective, for example, when playing with the closed and open sounds of the hi-hat grouped.

LEVEL

This sets the volume for each part

EFFECT

TYPE

This sets the effect type.

EDIT 1

The parameter that’s controlled by this knob will depend on the effect type.

EDIT 2

The parameter that’s controlled by this knob will depend on the effect type.

MASTER

LEVEL

This sets the volume.

Tokyo

This is a drum gadget that collects four compact analog-type drum sound modules into a single package. Each module gives you parameters that are tuned respectively to kick, snare, tom and percussion sounds, allowing you to experience the distinctive enjoyment of creating sound with analog modules.
 

 
BD201

WAVE

This selects the waveform.

TUNE

This sets the pitch.

DECAY

This sets the length of the sound.

BEND

This sets the amount of bend.

BOOST

This sets the amount of low boost.

LEVEL

This sets the volume.

PAN

This sets the paning value.

SD302

TUNE

This sets the pitch.

DECAY

This sets the length of the sound.

NOISE

This sets the tonal character and modulation of the noise.

SNAPPY

This sets the amount of noise in the snare.

PUNCH

This emphasizes the attack.

LEVEL

This sets the volume.

PAN

This sets the paning value.

TOM404

TUNE

This sets the pitch.

DECAY

This sets the length of the sound.

BEND

This sets the amount of bend.

NOISE

This sets the amount of noise.

LEVEL

This sets the volume.

PAN

This sets the paning value.

PCS503

TUNE

This sets the pitch.

DECAY

This sets the length of the sound.

SHAPE

This selects the modulation type.

DEPTH

This sets the modulation depth.

SPEED

This sets the modulation speed.

LEVEL

This sets the volume.

PAN

This sets the paning value.

Amsterdam

With the beefy looks of a gold body sporting chrome knobs, this is a four-part PCM sound module gadget containing more than one hundred sound effects that give impact to your song, including one-shot sounds, synth sounds, and scratches. It also contains numerous chord samples, allowing you to create chord progressions as if you were assembling a collage.
 

 
 
EFFECT

TYPE

This selects the effect type

EDIT 1

The parameter that’s controlled by this knob will depend on the effect type.

EDIT 2

The parameter that’s controlled by this knob will depend on the effect type.

MASTER

MASTER

This sets the overall volume.

PART 1...4

LEVEL

This sets the volume for each part.

PAN

This sets the panning value for each part.

WAVE

This selects the waveform for each part.

TUNE

This sets pitch for each part.

TIME

This sets the decay time for each part.

EG MODE

This sets the decay time for each part.

FX SEND

This switches the send on/off for effect.

REVERSE

This switches the wave plays in reverse.

 

Otorii

(Additional Paid Content)
Concentrating on arcade games that achieved popularity in the 80s, such as Out Run and After Burner, drumming sound and sound effects have been newly sampled from original equipment. This nostalgic design, inspired by the Mega Drive and with a 16-bit logo, is a distinctive rhythm sound generator gadget.
 

 

 

MASTER VOL

This sets the volume.

PAGE

Set the parameters to be edited.

INFO

Displays the game information for the selected tone

PAGE 1

LEVEL

This sets the volume for the selected part.

PAN

This sets the panning value for the selected part.

DECAY

This sets the decay time for the selected part.

PITCH

This sets the pitch for the selected part.

REPEAT

Set the time for the selected part to be played repeatedly.

PAGE 2

STRAT SAMPLE

Set the sample playback start position for the selected part.

SAMPLE LENGTH

Set the end of sample playback position for the selected part.

ONE SHOT

If this is On, it plays back to the end of the sample playback position of the selected part, regardless of the length of the note.

FX SEND

This switches the send on/off for effect.

GROUP

This groups parts. Parts that share the same settings are combined into one group and the last note is given priority, producing a monophonic sound.

This is effective, for example, when playing with the closed and open sounds of the hi-hat grouped.

SAMPLE SELECT

This selects the waveform for the selected part..

REV(in the SAMPLE SELECT screen)

This switches the reverse on/off for the selected part.

FX

EDIT1

The parameter that’s controlled by this knob will depend on the effect type.

EDIT2

The parameter that’s controlled by this knob will depend on the effect type.

EFFECT TYPE

This sets the effect type.

Effects

EFFECT TYPE

  EDIT 1 EDIT 2

Bypass

No effect    

Peak EQ

Emphasizes a specific frequency Frequency Gain

2Band EQ

Emphasizes the low or high frequency Low Gain High Gain

LPF

Shaves off the higher frequency Cutoff Frequency Resonance

HPF

Shaves off the lower frequency Cutoff Frequency Resonance

BPF

Makes a specific frequency sound Cutoff Frequency Resonance

Comb Filter

Emphasizes a specific frequency to make it sound unique Frequency Feedback

Compressor

Adjusts the volume of the sound and makes it more powerful Sens Attack

Tube Drive

Adds a vacuum tube - like warmth and distortion Tube Gain  -

Distortion

Adds distortion and power Gain Level

Decimator

Gives an old digital sound Frequency Balance

Ring Mod

Creates a metallic tone Frequency Balance

Talk Mod

Gives the sound of the human voice Formant Offset

Cho/Flg

Gives thickness and swell Speed Depth
Ensemble Gives depth and breadth Depth Spread
Phaser Gives the sound swell Frequency Depth
Auto Pan Shakes the sound to the left or right Frequency Depth
Tremolo Modulates the volume Frequency Depth
Pump Makes the sound bouncy Frequency Attack
Slicer Slices the sound Frequency Holdtime
GrainShift Makes the sound grainy Speed Balance
Short Delay Adds an echo Time Depth
BPM Delay Adds a tempo matching echo Time Depth
Room Reverb Adds the echo of the room Time Level
Hall Reverb Adds the echo of the hall Time Level
Gate Reverb Adds the unusual echo Time Level
 
 

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